Is this harmful to my monitor?

Un
- in Hardware
13

I play (as probably many others) the game "Fortnite". Back when I was still gambling on the PS4, I bought a 60 hz monitor, because the yes was still enough for me. Now I have bought a PC on which I have more than 100 FPS at high settings. Do I need around the 180 FPS to see a better monitor or is the 60 hz monitor enough to see the FPS? -> Is it even harmful for my monitor to play with over 60 FPS?

Bi

If you have a 60Hz monitor, you can only perceive a maximum of 60 FPS

Un

Thank you for your prompt reply!

Bo

No, it is not harmful. Of course not.
Of course, a 60Hz monitor can't play 180 fps
Hertz are periodic oscillation per second, fps are average frames per second, that's a difference. 60Hz means that a frame swap takes place approximately every 16.7 ms, 180 fps only mean that a total of 180 frames were calculated within one second, in other words a frame 821ms may be needed for the calculation and the remaining 179 for a ms, on a 60Hz Panel would then show you about 12 fps (so, you would be 49 times the same frame and then 11 different displayed to be exact) … The more fps you have available, the more likely it is that swap always synonymous a full screen is ready, so an application that runs at 180 fps is also smoother on a 60Hz panel than if you only have 60 fps, except, of course, the case that, miraculously, each of those 60 frames is in exactly 16.7ms of yours Graphics card would be calculated.

br

FPS and Hz are not the same.

A screen with 60 Hz can well represent more than 60 FPS.

However, this usually leads to tearing, but everyone perceives this differently.

You can then counteract this with the known V sync. But V-sync only makes sense, as long as the FPS are above 60 FPS.

However, V-sync often has the disadvantage that input lag occurs.

So it makes little sense to let the graphics card output more images than the screen can display.

Ideally, of course, would be a screen with 120 or more Hertz, as well as dynamic synchronization (FreeSync / G-Sync).

Nevertheless, more FPS will not damage your screen.

Un

Thanks for the answer!

Un

Thank you for your prompt reply!

Bo

No, a 60Hz panel provides exactly 60 frames per second. That's the definition of Hertz here.

Tearing is created when no full screen is available for this swap and only a subset is updated from the graphics memory.

vSync causes the GPU to output only frames to the panel, i. The issue holds back as long as classic brands are here 30 and 60 fps, so you can synonymous with less than 60 fps vSync use, the output would then fall to 30 frames.

Since hearts are periodic and fps only marks an average value, it makes sense to have more fps than your panel can render, which increases the chance that the frame swap will have a full screen.

br

I did not want to say anything else. 60 Hz represents 60 full images yes.

When tearing, so if the graphics card sends more images than the screen can display, the screen is just a fraction of this image.

But pictures are displayed, and the screen does not simply stay black because it is overwhelmed.

Bo

Tearing is created when the swap does not have a full rendered image, i. E. All 16.7ms.

So it is much more likely that it is at e.g. 37 fps comes to tearing when at 72 fps…

Un

So I will not notice any difference if I play with 60 or 120 FPS?

br

It would be nice if you would use less Anglicisms!

Bo

The swap on a panel is the picture change, which is called swap. Just as you would call screen tearing and not framing, and we're not talking fps here of bps, so it's only continuous to speak of frame instead of image.

Bo

But. Please read my answer again, the whole, not just the one sentence from point two.

The more fps you have, the higher the likelihood that the (periodic) image change of your monitor will provide a full screen rendered from the graphics card.