We changed our internet provider and with the old one we had a 100k line (Telekom) and in games like Fortnite we always had a 0-1 PING but with our new provider we have a 1Gb.s line (Vodafone) but in Fortnite a 10- 30 PING. And now I have the question of whether we downgraded or it was a good leap forward.
Gedowngradet
But that's a nice Denglish word.
I make you special
Ehm okey, but it doesn't help me.
Ping is the data speed at which you send data to the server, 1ms ping = the packet was sent in one millisecond
But is that a big difference from ping? Since I have a 10-30 ping now
Ping is the runtime of a request until a response in ms… So a ping of 30 means that e.g. A position request is answered after 30ms. A 1er ping at Tcom would be really quick when it comes to answering a request. Almost not to be expected. You have that internally (e.g. When I ping our router) … From there, the request goes to various intermediate stations and then to the game server, which answers the same way back… How quickly the whole thing depends not only on the provider, but also on the provider Intermediate and game servers (in that case). 20-30 is a realistic ping that you can play with in general…
With the ping you can actually play very relaxed, 100ms = 1second delay. That would be a little extreme
Thank you for your helpful answer, and I still have a question for you and whether there's a big difference between the providers in our case.
The PING sends data packets to a server and returns the "runtime" between request and response…
It is much more important whether the parcels are fragmented on the way, i.e. Arrive in pieces… Then multiple requests may be made… Or Canceled… Visible from the "packet loss"… Losses
Well, if the Tcom actually managed to get a response after 1 ms (which would only be possible with a direct connection to the server), the Tcom would have been 30 times faster… A 300 ping would be bad. You may be shot at shooters before you see your opponent ^^ … The smaller the ping, the faster you see the data the server provides and you can react faster…
1000ms = 1second…
Oh sorry, always check facts 😅
So 0-1 ping somewhere on the Internet is simply not true. With luck you can do it internally.